Chromatic Overdrive
Chromatic Overdrive is my major work assessment portion of the AIE advanced diploma course. This game was made as a team of 4, with one artist, one designer and two programmers, being myself and another student who I had worked with prior in the AIE certificate course.
Chromatic Overdrive is a racing game that features 2 race tracks called City Limits and Retro Road and one minigame track called SkeeKart. City limits is where a majority of the art assets went towards, so it's the track that is shown off the most.
Chromatic Overdrive is the project I've put the most time into easily. It features a kart that can jump, drift, boost and hover in the air (most of the early kart functionality I did NOT assist in the creation of, only the fine tuning as I was apart of a different project for the proof of concept portion of this project). It also features a ghost system and online leaderboards. The ghosts make the game much more replayable and it feels rewarding to beat a friends time as we discovered during the creation and things got a little heated on the Skeekart leaderboards.
The major new things I worked on during this project was the ghost creation (which was really just storing the players position and rotation incrementally and then getting the ghost to follow along), loading screens and the Audio side of the project. Audio used to be a pretty foggy question mark as it seemed like foreign territory. As it turned out, audio isn't complicated once you figure out the basics of what you want to do.
Chromatic Overdrive also has it own website where you can download an installer for the game yourself to play and contribute to the leaderboards (the link to download the game is located down the bottom of the page).
http://chromaticoverdrive.com.au/
This project was a lot of fun to work on and all of the team mates were a pleasure to work with. Feel free to download the installer below incase the website goes down!