Tile Editor

This project was to build a tool that can be used in game development. I decided to go with a pretty simple tool as using windows forms was a new experience for me. That tool being a tile editor.

Above is a screenshot of the tool, it shows off a couple of the necessary tools to create a tile map. The tile editor is able to save its data out to its own file type (.HTE for Harry's Tile Editor) and also load that data back in (wouldn't be very useful to load it out if you couldn't do anything with it).

This tool also includes a user guide which was a good exercise in explaining to myself how to provide accurate necessary information without adding unnecessary bloat. An issue I did have to troubleshoot when creating this was using the group selection tool to paint every tile in the selection. The trouble arose when figuring out how to optimally update each tiles value. The goal was reached to create a function that updates the tile image to all selected tiles after updating the value of each tile individually as to avoid the program snaking its way through the tiles and instead doing them all at once. Below is the download link for the user guide if you're interested on a fuller project functionality breakdown.